All Coursera Quiz Answers

Create High-Fidelity Designs and Prototypes in Figma Week 5 Ans

In this article i am gone to share Coursera Course: Create High-Fidelity Designs and Prototypes in Figma Week 5 Quiz Answer with you..

Create High-Fidelity Designs and Prototypes in Figma Week 5 Quiz Answer


Visit this link:  Create High-Fidelity Designs and Prototypes in Figma Week 2 Quiz Answer


 

Test your knowledge on creating a high-fidelity prototype in Figma

Question 1)
Fill in the blank: A high-fidelity prototype must have visual elements, navigation, and _____.
  • interactions
  • placeholders
  • outlines
  • wireframes
Question 2)
When finalizing the navigation for a high-fidelity prototype, what questions should the designer ask? Select all that apply.
  • At which point does the user journey end?
  • How easy is it to locate navigation-related icons?
  • How does a user get from one screen to the next?
  • What color should be used for the navigation-related icons?
Question 3)
A designer builds a high-fidelity prototype in Figma and wants to make it interactive. What is the first step to making a design element interactive? 
  • Select the item for the hotspot
  • Make the interaction that connects the hotspot to the destination
  • Indicate the destination
  • Add the interaction and animation
Question 4)
When creating a high-fidelity prototype in Figma, what happens directly after the designer adds the interaction details?
  • Share the work
  • Connect the screens
  • Lay out the mockups
  • Adjust the animation
Question 5)
Fill in the blank: Screens should be laid out in the order of the user flow because the first connection a designer makes will be the starting frame for the prototype. This is the first ___ they want a user to take in the app.
  • view
  • action
  • completion
  • pass

Test your knowledge on gestures and motion

Question 1)
What are some common gestures used to navigate mobile apps? Select all that apply.
  • Clap
  • Tap
  • Zoom
  • Swipe
  • Scroll
Question 2)
Why are gestures and motion important in UX design?
  • They help users make decisions about an action required in a design.
  • They help users move between devices.
  • They help enrich the user experience and increase usability.
  • They help users identify visual elements.
Question 3)
A design team wants to add a gesture and motion to a reservation page of a hotel app. They apply animation to the select button on the page for room types. Which of the following is the best example of a gesture and motion when a user reserves a room?
  • Swiping the select button and the app closes
  • Tapping the select button and the room total appears at the top of the page in a basket icon
  • Swiping the select button and the user remains on the same page
  • Tapping the select button and a separate reservation summary page holds the reservation
Question 4)
A designer working on an app for an online retailer finishes adding interaction details for an action in Figma. They need to adjust the animation for adding an item to a shopping cart. What are some options for the animation settings? Select all that apply.
  • Instant
  • Move out
  • Close down
  • Slide in