Coursera Answers

VR and 360 Video Production Coursera Quiz Answers

Hello Friends In this article i am gone to share Coursera Course: VR and 360 Video Production All Weeks Quiz Answers with you.. | Module 1 to 4 Final Assessment Answers

VR and 360 Video Production
Google AR & VR

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Module 1 Final Assessment Answers

Question 1)
Agency is that feeling of being there in a VR video.

  • True
  • False

Question 2)
Which is the first blockbuster to feature VR before it even had a name?

  • Tron
  • The Lawnmower Man
  • The Matrix
  • Neuromancer

Question 3)
Where does the audience sit in a 360-degree video?

  • They sit in stage left.
  • They sit in the middle of the scene.
  • They sit far away from the scene and must find it.
  • They sit along the side of the screen.

Question 4)
3rd Person Point of View…

  • Refers to the type of camera used to capture a scene
  • Refers to the 3rd character to appear in a scene
  • Is when the viewer perceives a VR video from a removed vantage point
  • Is when the viewer perceives a VR video from the vantage point of a character in the scene

Question 5)
What’s the major difference between monoscopic and stereoscopic video?

  • The number of directions you’re able to move your head in when you watch a 360 or VR video.
  • The number of minutes you’re expected to watch a VR or 360 video for.
  • The number of different images displayed when you look through a viewer for VR or 360 video
  • The number of speakers you hear out of when watching VR and 360 videos—in monoscopic there is one and stereoscopic there are two

Question 6)
Which of the following is NOT a way to “unwrap” a spherical video?

  • Cubemap
  • Parallax
  • Equirectangular projection

Question 7)
What happened in the 1990s and 2000s that paved the way for advancements in VR hardware?

  • The rise of cellular technology
  • The rise of panoramic photography
  • Palmer Luckey developed the prototype for the Oculus Rift
  • Sega VR became the best-selling VR headset of its day

Question 8)
Virtual reality videos currently allow for 6DoF, or “Six Degrees of Freedom”

  • True
  • False

Question 9)
Which of the following refers to the “top” of a VR Video?

  • Nadir
  • FOV
  • Parallax
  • Zenith

Question 10)
VR videos can only be viewed in a headset

  • True
  • False

Module 2 Final Assessment Answers

Question 1)
Who is responsible for making sure all shots are captured?

  • Producer
  • Director
  • Director of Photography
  • Assistant Camera Operator

Question 2)
You should not produce VR content if you’re working solo.

  • True
  • False

Question 3)
Overhead diagrams help you…

  • Block your shot’s action
  • Figure out when to shoot in which locations
  • Better understand who will like your video
  • Know how your footage looks behind your subject’s head

Question 4)
It’s a best practice to ensure you have at least 3 POIs per shot to effectively engage audiences

  • True
  • False

Question 5)
The best VR directors… (Select all that apply)

  • Have experience producing VR content
  • Understand how audiences respond to VR content
  • Get coffee for everybody else on set as a gesture of kindness
  • Are conscious of guiding cues as a means to steer audience attention

Question 6)
If you only had 3 crew-members, which of these roles should you not include in your production?

  • Producer
  • Director
  • Director of Photography
  • Script Supervisor

Question 7)
Plot is the most important part of your VR video.

  • True
  • False

Question 8)
Directors can influence audience participation in VR using… (select all that apply)

  • Audio Cues
  • Visual Cues
  • Storyboards
  • Points of Interest

Question 9)
Which of the following is an example of a visual cue?

  • Turning your head to look at the car because you heard it approaching
  • The characters in a scene all turning to look at the car that just parked
  • Characters learning about the plot along with you to increase dramatic irony
  • Positioning an important object where it will be especially visible for audiences

Question 10)
An important thing to remember about storyboards for VR is:

  • They are technically incomplete if they don’t include scheduling notes
  • If you’re working on a crew of 1 or 2, they are typically unnecessary
  • They should be done in 360 degrees to avoid misunderstanding your environment
  • There are many different ways to do them, as long as they help pre-visualize your shots

Module 3 Final Assessment Answers

Question 1)
Which best describes “practicals”?

  • Realistic expectations of user behavior in a VR video
  • Types of notes directors should log in their shot list
  • Lighting that exists naturally in a given environment
  • Considerations a director should take on set to make sure their shoot is completed on time

Question 2)
It’s best to always go with a stereoscopic camera for your VR shoot.

  • True
  • False

Question 3)
Which of the following is not a mistake to avoid in your VR shoot?

  • Placing objects or subjects too close to the camera
  • Extensive camera movements, including rotational changes
  • Forgetting to stabilize your tripod or monopod
  • Making sure you get every shot you schedule on the exact timeframe you laid out

Question 4)
Dynamic Range refers to:

  • The range of light your camera can detect
  • The respective versatility of your actors
  • How many crew-members are able to fulfill multiple roles on set
  • The Director’s ability to address the wide variety of demands generated during VR video production

Question 5)
Stereophonic audio is the best audio solution for VR video.

  • True
  • False

Question 6)
Which of the following is impacted by a camera’s frame rate? Select all that apply.

  • Field of View
  • How motion will appear in the final video
  • How stable the camera is during your shoot
  • The file size of the video

Question 7)
Generally speaking, monoscopic cameras are able to clearly pick up objects closer to the camera than stereophonic cameras.

  • True
  • False

Question 8)
Which of the following is a common frame rate for VR video?

  • 24fps
  • 60fps
  • 240fps
  • 120fps

Question 9)
The major difference between a fisheye lens and a rectilinear lens is:

  • How lines are recorded
  • The dynamic range
  • The possible frame rate
  • The amount of light they let in

Question 10)
Audio cues don’t work with monophonic audio.

  • True
  • False

Module 4 Final Assessment Answers

Question 1)
Editing VR videos is different from 2D editing in which of the following ways:

  • You generally have longer takes
  • You generally need to cut more often
  • VR is a more forgiving medium when it comes to actor performances
  • You edit VR videos in spherical form, whereas you edit 2D video in equirectangular format

Question 2)
Which best describes why it is a bad idea to cut too often in a VR video?

  • It just never really works aesthetically
  • VR videos with too many scene changes take up a lot of hard drive space
  • Every time you cut, you risk losing your audience’s sense of presence
  • There’s no way to put audiences back in the “center” where you want them when you cut

Question 3)
If you shot your VR video with the wrong “center” in mind, you’re stuck with that.

  • True
  • False

Question 4)
Which of the following is a common formatting ratio for equirectangular editing?

  • 2:1
  • 8K
  • 4K
  • 16:9

Question 5)
As long as you purchased your computer after 2014, it should be able to handle editing and rendering VR content

  • True
  • False

Question 6)
What’s the minimum recommended resolution for VR videos?

  • 1080p HD
  • 4K
  • 8K
  • 2K

Question 7)
It’s a good idea to review your edit in a VR headset before publishing because… (select all that apply)

  • Equirectangular formatting often causes creators to miss details.
  • It’s actually not possible to publish without first viewing in a VR headset.
  • It’s hard to know what will work in VR without trying it out yourself.
  • Videos optimized for 2D viewing don’t always look the best in the headset, and vice versa.

Question 8)
Because VR videos are edited in equirectangular format, when you overlay text and titles directly, they will appear flat.

  • True
  • False

Question 9)
“Match on Attention” refers to…

  • Using guiding cues to show audiences where to look.
  • Only putting POIs in places where you think audiences will be looking.
  • Guessing where a viewer’s attention lands at the end of a scene and then putting a POI in the same place at the beginning of the next scene.
  • Using cross-dissolves to blend the environments from one scene to the next.

Question 10)
A “Little Planet” is:

  • A nickname for VR videos
  • An effect that occurs when you view VR videos in a headset
  • The feeling of “being there” in a VR experience
  • The style of image that is produced when your 360/VR video is wrapped into a 2D sphere

 

VR and 360 Video Production