All Coursera Quiz Answers

Create High-Fidelity Designs and Prototypes in Figma Week 1 Ans

In this article i am gone to share Coursera Course: Create High-Fidelity Designs and Prototypes in Figma Week 1 Quiz Answer with you..

Create High-Fidelity Designs and Prototypes in Figma Week 1 Quiz Answer


Visit this link:  Create High-Fidelity Designs and Prototypes in Figma Week 6 Quiz Answer


 

Optional – Test your knowledge of prior concepts

 
Question 1)
What are some key benefits of considering accessibility in UX design? Select all that apply.
  • Addresses a11y ideas
  • Addresses societal structures and products rather than a person’s ability
  • Ensures underrepresented and excluded groups are taken into account
  • Creates solutions that often help everyone

 

Question 2)
Which phase of the design sprint helps the team find solutions to build on?
  • Ideate
  • Decide
  • Understand
  • Test
  • Prototype

 

Question 3)
What can a researcher learn when they properly empathize with users during user research? 
  • The needs, behaviors, and motivations of their users
  • The wants, desires, and fears of their users
  • The opinions, feelings, and biases of their users
  • The hopes, dreams, and assumptions of their users

 

Question 4)
Which of the following are examples of pain points?
  • Receiving the same response to three different questions from an automated chatbot
  • Being asked to submit credit card information when no payment is required
  • Struggling to interact with a button on a mobile app’s homepage because it’s extremely small
  • Completing the checkout process for a food delivery app

 

Question 5)
You are designing a life-coaching app for people between the ages of 21 and 30. After conducting research with a diverse set of users, you discover that established professionals are three times more likely to use life-coaching services than those at the beginning of their careers. Which of the following is an example of a complete user persona for your user group?
  • Liz Fontaine, a 27-year-old veterinarian who enjoys video games
  • Nistha Dube, a 29-year-old engineer and foodie from Chennai, India, who makes viral cooking videos on the weekends. Nistha has been thinking about how to balance their career and their passion for food, but they also want to make more time for their mental health in their schedule.
  • Michael Embery, a 22-year-old from Indianapolis, Indiana who has a busy work schedule.
  • Rita Dieguez, a 24-year-old who identifies as non-binary from Manaus, Brazil.
 
Question 6)
Which of the following user stories is complete?
  • I want a bookshelf so I have somewhere to store my book collection.
  • As a chef, I want access to the freshest ingredients and the highest-quality cooking utensils. 
  • As a scientist, I want access to my colleagues’ published research. 
  • As a yoga instructor, I want to create a consistent class schedule so that my clients know how to confidently plan their weekly exercise. 
 
Question 7)
Fill in the blank: Designing products with accessibility and inclusivity in mind ensures that you _____.
  • create an identical experience for all users
  • focus on creating one solution for as many people as possible
  • create a different solution for every single user. 
  • include solutions that benefit specific individuals, which improves the user experience for all users. 
Question 8)
Which of the following is a complete problem statement?
  • Angelo needs a toolbox and shingles to fix the leak in their roof.
  • Hakim is an accountant who needs to collect expense reports from their coworkers.
  • Akiko is a construction consultant who is building a skyscraper. 
  • Bella is a dance choreographer who needs to create a practice video because some of their students have school during the day and can’t attend lessons in person.
 
Question 9)
Identify the steps of the ideation process in the correct order.
  • Brainstorming, documenting ideas, focusing on quantity, gathering a diverse team, questioning obvious solutions, and evaluating the ideas.
  • Documenting ideas, brainstorming, focusing on quantity, questioning obvious solutions, gathering a diverse team, and evaluating the ideas.
  • Gathering a diverse team, brainstorming, documenting ideas, questioning obvious solutions, focusing on quantity, and evaluating the ideas.
 
Question 10)
You’re a UX designer working on a gaming app in a competitive market space. You want to figure out what your competitors’ strengths and weaknesses are, and how to create a better product. What should you do? 
  • Conduct a competitive audit
  • Conduct informal research online
  • Create a marketing plan
  • Contact each company directly
 
Question 11)
Which of the following scenarios would be most appropriate to use a close-up storyboard?
  • You are in the middle of the design process for a grocery delivery app. You want to pitch some ideas to the team about how the user could use it and benefit from it.
  • You begin creating a new finance management app. You need to demonstrate when and how a user might interact with it during a normal work day. 
  • You create an app that connects people who are interested in gardening via a social forum. You want to implement an inbox feature and test whether or not users find it easy to use. 
 
Question 12)
Which of the following UX tools and processes demonstrates the basic structure and layout of a design without including specific visual details?
  • High-fidelity designs
  • Wireframes
  • Low-fidelity designs
  • Ideation exercises
 
Question 13)
You are working on an app that connects users to tree removal services in their local area. You have already created paper wireframes and now it’s time to build the design on the computer. What is the next step?
  • Create digital wireframes
  • Create a high-fidelity prototype
  • Create high-fidelity mockups
  • Create a low-fidelity prototype 
 
Question 14)
How is a prototype different from a wireframe? 
  • Wireframes and prototypes are both interactive representations of how a design works. 
  • A wireframe is an interactive representation of a complete design solution that shows stakeholders how it will work. A prototype is a single screen with basic elements that establishes the structure of a page.
  • A prototype is an interactive representation of a complete design solution that shows stakeholders how it will work. A wireframe is a single screen with basic elements that establishes the structure of a page.
  • A prototype is a single screen that shows all the details that will go into a final design. A wireframe is a set of interactive design solutions made up of many prototypes and demonstrates how the entire design works. 
Question 15)
Identify the benefit of using paper prototypes in the design process
  • Paper prototypes allow rapid iterations and require low commitment
  • Paper prototypes are polished and represent a final design solution
  • Paper prototypes are inexpensive and convey complex visual details
  • Paper prototypes require large amounts of time and resources to produce
 
Question 16)
Fill in the blank: _____ is the collection of attitudes and stereotypes we associate to people without our conscious knowledge.
  • Primacy bias
  • Recency bias
  • Implicit bias
  • Sunk cost fallacy
 
Question 17)
Which of the following is an example of a usability study?
  • Daryl presents their prototype to several strangers on the street and asks them to see how they like using it
  • Darla recruits participants for a study, gives them specific tasks, and asks them for only positive feedback about each task 
  • Arthur recruits participants for a study, gives them specific tasks, and asks them how difficult each task was to complete afterwards
  • Marlene has each stakeholder review their design before handing it off to the development team
 
Question 18)
A moderator conducts a usability study to solicit feedback on a mileage tracking feature for a cycling app. Which type of bias may occur if the participant gives multiple pieces of feedback in the same answer? 
  • Serial position effect
  • Friendliness bias
  • Implicit bias
  • Social desirability bias
 
Question 19)
You are a UX researcher who just finished the research for an app that helps users find speciality coffee brands. You’ve gathered all of the observations from your interviews and identified the common themes. What comes next?
  • Propose solutions to the common themes you’ve identified
  • Organize your data using an affinity diagram 
  • Evaluate the themes to determine which observations to disregard
  • Write down insights based on the themes you’ve identified
 
Question 20)
Strong insights uncovered in research should be easy to understand, answer the research question, and increase empathy for the user.
  • True
  • False
 
Question 21)
What types of content should be included in your presentation slide deck when presenting UX research insights to stakeholders? 
  • Themes, insights and recommendations, and details about the study
  • Affinity maps, research methods, research questions, and key performance indicators (KPIs)
  • User stories, user flows, user journeys, and pain points

 


Test your knowledge of typography Quiz Answers

 
Question 1)
A _____ is the size, thickness, and emphasis of letters.
  • serif
  • font
  • typeface
  • sans serif
 
Question 2)
Which of the following is an example of a typeface name?
  • Arial
  • Heading
  • Normal
  • Underline
Question 3)
You want to include a serif typeface for an upcoming design project. Which of the following font families work best for the design?

 

Create High-Fidelity Designs and Prototypes in Figma Week 1 Ans

 

Question 4)
What are the benefits of good typography? Select all that apply.
  • Typography limits wasted text space.
  • Typography makes text easier to read.
  • Typography demonstrates brand guidelines.
  • Typography adds hierarchy to help readers navigate a page better.
 

 

Test your knowledge on color

 
Question 1)
In the 60-30-10 rule for design, which color characteristic makes up 10% of the palette?
  • Complementary color
  • Primary color
  • Neutral color
  • Accent color
 
Question 2)
A design team builds a site for a travel company and wants to incorporate vibrant colors into the design. The team consults the _____ to ensure the colors they select follow contrast guidelines and maintain accessibility.
  • color code
  • hex code
  • Web Content Accessibility Guidelines
  • 60-30-10 rule
 
Question 3)
Why is color an important factor in designing your product? Select all that apply.
  • Color can convey emotions for the user. 
  • Color helps the user effectively navigate the design.
  • Color draws the attention of the user.
  • Color allows the designer to introduce their personal preferences into the design.
 
Question 4)
Luanne is an American, but she’s designing a food delivery mobile app for a client that is based in Peru. Luanne uses green as an accent color to represent prosperity. Her client criticizes the design’s color scheme because the color green has negative connotations in Peru. What could Luanne have done differently? Select all that apply.
  • Perform regional research on color.
  • Contact the client prior to choosing colors.
  • Conduct competitive research into other apps used by the target market.
  • Send the design directly to the engineering team.