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Responsive Web Design in Adobe XD Coursera Quiz Answers

Hello Friends in this article i am gone to share Coursera Course: Responsive Web Design in Adobe XD by Google All weeks quiz answers with you..

Enroll: Responsive Web Design in Adobe XD

ABOUT THIS COURSE

Responsive Web Design in Adobe XD is the sixth course in a program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will design a responsive website using Adobe XD, a popular design tool. You will complete the design process from beginning to end: empathizing with users, defining their pain points, coming up with ideas for design solutions, creating wireframes and prototypes, and testing designs to get feedback. By the end of this course, you will have a new design project to include in your professional UX portfolio.

WHAT YOU WILL LEARN

  • Apply each step of the UX design process (empathize, define, ideate, prototype, test) to create a responsive website in Adobe XD.
  • Plan information architecture and sitemaps for website designs.
  • Apply common layouts for web pages.
  • Complete a design project and include it in your professional UX portfolio.

SKILLS YOU WILL GAIN

  • Adobe XD
  • User Experience (UX)
  • Usability Testing
  • Prototype
  • User Experience Design (UXD)

Responsive Web Design in Adobe XD Coursera Quiz Answers

WEEK 1 QUIZ ANSWERS

Optional – Test your knowledge on problem statements

Question 1)
What are the components of a problem statement? Select all that apply.

  • User needs
  • User characteristics
  • Location
  • Name
  • Insight

Question 2)
Consider the following sentence: “Andre is a competitive eater who needs to find an app that will balance their competitive billiards schedule because they are planning a special event next month.”
Is this an example of a good problem statement?

  • Yes
  • No

WEEK 2 QUIZ ANSWERS

Test your knowledge on ideation techniques

Question 1)
Imagine that you kickstart the ideation process to translate issues your users experience into opportunities for design. You choose an ideation method that encourages designers to explore ideas, stay open-minded, and collaborate. Which method does this reflect?

  • Empathy
  • Wireframing
  • Prototype
  • How Might We

Question 2)
Which ideation method involves brainstorming ideas under a specified time limit?

  • Crazy Eights
  • How Might We
  • Competitive audit

 

Test your knowledge on website structures

Question 1)
Which website structure allows users to follow their own path because content is linked in several ways?

  • Sequential model
  • Hierarchical model
  • Matrix model
  • Database model

Question 2)
Hermes wants to create a web page design for a research database that makes it easy for users to search for information. Which website structure should they use?

  • Database model
  • Sequential model
  • Hierarchical model
  • Matrix model

Question 3)
Javier starts work for a new client. The client wants Javier to design the look of a website plug-in for the quizzes on their educational platform. They want students to see one question at a time rather than the whole quiz. They want a simple yet modern look. What type of structure model should Javier use?

  • Hierarchical model
  • Database model
  • Sequential model
  • Matrix model

Question 4)
What are the advantages of using common website structures? Select all that apply.

  • Tested and effective
  • Improved navigation
  • Timeless design
  • Meet user expectations

 

Weekly challenge 2: Create a sitemap for a website

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WEEK 3 QUIZ ANSWERS

Weekly challenge 3: Refine wireframes to meet standards

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WEEK 4 QUIZ ANSWERS

Test your knowledge on wireframes versus prototypes

Question 1)
Fill in the blank: A designer is developing a retail website and wants to test how well users can add items to the cart. The designer creates a _____ to get feedback on the early design.

  • high-fidelity design
  • design framework
  • prototype
  • wireframe

Question 2)
A design team is developing a new app for a photo editor. They want to discuss design options with stakeholders before proceeding to the next phase. How should the team use wireframes at this point of the design stage?

  • To develop the interactive version of the final product.
  • To explore and compare multiple ideas quickly before committing to a final design.
  • To identify and solve problems related to the function of the app.
  • To test the design’s functionality and navigation.

 

Test your knowledge on modifying designs based on research findings

Question 1)
As designers work to analyze and synthesize results from their research, what is the next step they should take after finding themes in the data?

  • Gather all data from the usability study in one place
  • Come up with insights
  • Make improvements to the design
  • Organize the data

Question 2)
You receive feedback from your usability study on your gym locator app prototype. Some users reported they could not find the map view to locate gyms in their selected city. Which design modification aligns best with this feedback?

  • Add a filter based on a gym’s amenities
  • Add a map view option to the search results page
  • Add a sort option to the gym locations’ list view by distance
  • Add a link to the Google search page

 

Weekly challenge 4: Update low-fidelity prototype based on usability study insights

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WEEK 5 QUIZ ANSWERS

Test your knowledge on the basics of mockups

Question 1
What are common elements in a mockup? Select all that apply.

  • Iconography
  • Outline
  • Typography
  • Color

Question 2)
Which of the following is an advantage of a high-fidelity mockup?

  • High-fidelity mockups can offer designers a basic outline of a product or screen.
  • High-fidelity mockups help designers map out a product during the early stages of design development.
  • High-fidelity mockups help designers test the product’s functionality.
  • High-fidelity mockups allow designers to make multiple iterations without affecting the design’s functionality.

Question 3)
What design characteristics make a mockup different from a wireframe?

  • A mockup includes minimal details and color.
  • A mockup is clickable or highly interactive.
  • A mockup is an outline or sketch of a product.
  • A mockup is a static, high-fidelity design that closely matches the final product.

 

Test your knowledge on working with design systems

Question 1)
Which of the following is a basic component of a design system? Select all that apply.

  • UI components
  • Visual styles
  • Guidelines
  • Editorial styles

Question 2)
A design team is creating mockups for a website, and wants these mockups to incorporate solutions for multiple pages. A teammate proposes the creation of a design system to ensure consistency. Which of the following is another benefit of a design system?

  • Design systems help separate the product from the brand identity.
  • Design systems allow designers to develop standards as they move through the process.
  • Design systems help designers create scalable designs and increase efficiency.
  • Design systems house single-use elements.

 

Test your knowledge on creating a homepage in Adobe XD

Question 1)
Fill in the blank: When creating a mockup in Adobe XD, you can add images easily by creating a ___ first, then dropping the image inside of it.

  • drawing
  • shape
  • text box
  • line

Question 2)
When creating a mockup in Adobe XD, where can you find the alignment tool?

  • Property inspector
  • Assets panel
  • Components tab
  • Artboard

Question 3)
What is the assets panel in Adobe XD?

  • An order of typefaces and fonts used to create divisions to aid users in where to focus and find information.
  • A feature used to move or resize an element from a stack, and automatically move the rest of the elements, to preserve the defined spacing between elements.
  • A static high-fidelity design used as a representation of a final product.
  • A collection of the elements and preferences created in a design.

 

Test your knowledge on web accessibility

Question 1
Imagine a designer is creating a responsive high-fidelity webpage that should be accessible to people with disabilities. They place markers next to interactive UI elements on the page. What method is the designer using?

  • Traversal order
  • Annotations
  • Labels
  • Hierarchical headings

Question 2
Imagine a designer is creating a responsive high-fidelity webpage that should be accessible to people with disabilities. They apply a method to scale the size of the text based on its importance on the page. What method is the designer using?

  • Annotations
  • Traversal order
  • Labels
  • Hierarchical headings

Question 3
Imagine a designer is creating a responsive high-fidelity webpage that should be accessible to people with disabilities. They apply a method to add descriptive language to the interactive UI elements on the site. What method is the designer using?

  • Annotations
  • Hierarchical headings
  • Labels
  • Traversal order

 

Test your knowledge on usability studies

Question 1)
What are the main goals when conducting usability studies for high-fidelity prototypes? Select all that apply.

  • Define the design problem
  • Understand how users will interact with the final product
  • Determine the design solution
  • Identify areas to iterate on the prototype and improve the design

Question 2)
A designer wants to test a high-fidelity design and conduct a usability study. Which of the following is an example metric that can be used to measure the design’s success?

  • Start time
  • User error rate
  • Color saturation

 

Weekly challenge 5: Create a high-fidelity prototype for a website

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WEEK 6 QUIZ ANSWERS

Test your knowledge on handing off designs

Question 1)
When building websites, what type of team members are crucial in building the UX team’s vision? Select all that apply.

  • Back-end
  • Data scientist
  • Front-end
  • Program manager

Question 2)
Fill in the blank: Designers provide mockups, prototypes, and ____ so the engineering team can begin the coding process.

  • specifications
  • case studies
  • research reports
  • wireframes

Question 3)
How does a designer determine when their designs are final before sending them off to the engineering team?

  • If the design passes usability studies and participants seem mostly satisfied with the design, then it’s ready to be delivered to the engineering team.
  • As long as assets have been finalized and the designer believes the product looks good, then it’s ready for the engineering team.
  • If the designs are true representations of the intended user experience, assets are finalized, and users are able to interact with the designs without external guidance, then it’s ready for the engineering team.
  • As long as design specifications have been finalized, then it’s ready to be delivered to the engineering team.

 

Test your knowledge on portfolio case studies

Question 1)
What are the typical components of a case study? Select all that apply.

  • Process the team followed
  • Outcome of the project
  • Usability study participant profiles
  • Designer’s role in the project
  • Project goal and objectives

Question 2)
Fill in the blank: You complete a case study on your latest design project and add it to your portfolio. You should present your case study in a clear and _____ way to tell recruiters what they need to know as quickly and efficiently as possible.

  • exhaustive
  • concise
  • informal
  • complex

Question 3)
Fill in the blank: Sharing case studies in your portfolio is important because case studies are a visual demonstration of your _____. Select all that apply.

  • design knowledge
  • interests and hobbies
  • willingness to collaborate with a team
  • ability to see an idea through from start to finish, despite challenges

Question 4)
You complete a design project for a photo sharing app and want to create a case study for your portfolio. What should you include in the case study to show recruiters you would be a strong candidate for a UX design role? Select all that apply.

  • Sketches, wireframes, and final polished designs
  • Explanation of learnings from the design process
  • Disagreements with team members
  • Rough drafts of every idea

 

Weekly challenge 6: Document design work and search for jobs

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